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Schwarzer Kreis

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Devlog

  • Build 2021-04-13
    December 26, 2023 by Fjonan
    More polish: the fade out (to black on exit, to white on reload) now stretches far enough on wide screen (I hate when games forget wide screens) guards should no longer get stuck in place and return t... Continue reading
  • Build 2021-04-12
    April 12, 2021 by Fjonan
    Long time no see. Some polishing fixes, mostly minor bugs, some new sounds (thanks Nils!) but not done, yet... Continue reading
  • Build 2020-09-11
    September 11, 2020 by Fjonan
    I added a up-2-date build for Windows and Linux this time. Got a little presentation tomorrow so only minor changes to the last one. The new tutorial images and a (buggy 😢) control-scheme-switcher... Continue reading
  • New tutorial images
    September 06, 2020 by Fjonan
    I have been working on some tutorial images to teach the controls of the game without any words. I think I succeeded. Some more polish (the images need more room so I have to change the levels) and I... Continue reading
  • New Input Manager
    August 30, 2020 by Fjonan
    1
    #unity
    Been fiddling with the new player input in Unity, replacing the old input manager. All that so I can switch the tutorial images showing how to control the game. Took longer then expected but the playe... Continue reading
  • First public build
    August 21, 2020 by Fjonan
    Hello World. This is the first publicly available build of my stealth game project. A tiny stealth game, very reduced and minimalistic (inspired by 140, Thoth, Mini-Metro and the like). I am looking... Continue reading
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